Main Page/SR-RE

Welcome to Taekwon's alternate 3rd Job, Soul Reaper! [[File:SRparty.png]]
A Soul Linker who sought to gain deep knowledge of the soul started to extend research into Niflheim. There she continued to study the soul and learned about the unique energy of the soul called Soul Energy. Through her soul energies, she learned not only how to invoke souls, but also various ways to use the soul, such as depriving the soul from an opponent or connecting souls together. She called herself "Soul Reaper" and tried to return to Midgard to pass on all the knowledge of the soul to other Soul Linkers.

However, after staying in the afterlife of Niflheim for too long, she became bound to the afterlife and was no longer able to return to Midgard. She spent years waiting for Soul Linkers to come to the afterworld to study their souls like she did

Soul Reapers use this soul energy in the form of buffs and magical attacks. Players should understand how the Taekwon Kid and Soul Linker classes work to understand the damage potential of Soul Reaper.

Job Change Quest
Coming Soon

Leveling Guide
Leveling up once a Soul Reaper can be a challenge in early stages as you lack any kind of AoE magic early on if you're built for Esma. I recommend to level as soul support if you're not using an Esma build already. If you're built for Esma, you'll need a few skill points before you can use Soul Reaper's most useful magical skills, Espa and Eswhoo. If your server has Eden Group and/or Bounty Boards, use the boards/quests available combined with Field/Job Manuals to maximize exp gained on turn in (should such manuals exist in your server). In NovaRO, partying up in Eden Group and joining 'Gramps' parties is the most efficient way to level. There is a 4 hour cooldown before you can redo Gramps hunting parties of the same bounty board level range. It is advisable to do non-Gramps bounty board quests in-between or combine & time your bounty turn-ins with Field/Job Manuals to push you to the next Gramps level range. If you lack Esma or are gear deficient, partying up as support is the easiest way to go. At L175, Tomb of The Fallen is recommended until L200. General Leveling areas:
 * Level 130 and below: Illusion of Vampire, Illusion of Moonlight, Illusion of Frozen
 * Level 150~160: Illusion of Underwater 1, Illusion of Frozen, Illusion of Teddy Bear
 * Level 160~175: Illusion of Luanda, Illusion of Abyss, Illusion of Underwater 1
 * Level 175~185: Illusion of Labrynth, Abyss Glast Heim, Tomb of the Fallen
 * Level 185~200: Tomb of the Fallen, Einbech Dungeon 3, Illusion of Underwater 2, Abyss Lake 4 and Odin's Past/Temple 4

PVM Builds
These builds listed below are recommended for solo or group outings. Adjust as necessary. Please keep in mind that I am only giving a stat range to start with. What stats you end up with depend on your personal preference and the gears you choose to equip.

[[File:2602.png]] Espa / Eswhoo DPS
Coming Soon

Espa Gear Stats

 * STR 0
 * AGI 0
 * VIT 0
 * INT 0
 * DEX 0
 * LUK 0

Coming Soon

[[File:28745.png]] Dagger Melee DPS
This is a crazy meme build that's sure to raise some eyebrows. Thanks to the and  Soul Reapers can continue the crazy CRIT melee counter dagger builds that Soul Linkers had back in Pre-Re.

Stats

 * STR 110-120
 * AGI 90-100
 * VIT 90-100
 * INT 0-40
 * DEX 0
 * LUK 120

This build is going to need a good balance of ATK, CRIT, CRIT damage and ASPD. 193 ASPD is a main goal of this build. Theoretically STR Soutane should be best, but since this build uses a lot of CRIT and CRIT damage modifiers, the flat ATK of might be better. I'm not going to list Mid tier or Beginner tier options for this build. It really is an endgame build meant for enthusiasts and is very costly for it's damage output. I don't recommend this build to new players.

Gear options for Dagger Melee DPS builds:

[[File:2596.png]] Bio Lab Support
This build is for support, mostly in the Tomb of The Fallen, but is likely to work in any party.

Stellar ATK-ASPD based stats

 * STR 120
 * AGI 80-90
 * VIT 90-100
 * INT 1
 * DEX 90-106
 * LUK 87-106

This build is based on STR and ASPD for Falling Star Damage. Stacking ASPD % to get to 193 ASPD seems to be the best for SE as SG's Shadow of the Sun, Moon and Stars skill already has an 11% ASPD boost at max lvl (Stacks with ASPD % gear). Crit rate 100 isn't truly necessary, but a crit rate of 100 boosts skill damage, increasing Falling Star min/max damage (where most of your DPS comes from) but sacrificing ATK or ASPD for CRIT isn't wise. Do not bother with any autocast gears as Flash Kick duration is very short and a spell autocast can add nasty skill delay, slowing down your ability to Flash Kick again. There are only a few autocast items that work well and don't add any skill delay, but you're better off adding ATK % or ASPD % instead. Feel free to reduce VIT and increase DEX and/or LUK for more wrath damage.

Gear options for Stellar ATK-ASPD based DPS builds:

Equipment List
These are the gear options you can consider to use as Soul Reaperr, depending on your build and/or budget. Icon Key:

Useful for Solar Builds Useful for Lunar Builds Useful for Stellar Builds Useful for Universe Builds

If you plan to roll a Solar, Lunar or Stellar build for PvP purposes, then each respective equipment item is automatically useful for Universe builds, whether or not it shows a Universe icon.

Weapons: The Taekwon Library
Just a friendly note about books. Unlike other classes, If you want to deal the maximum DPS, you really need to invest in a library of different books. The closest you're going to get to Best-in-Slot, 'one book to rule them all' is with a  +11 enchanted  for Solar Burst. The combined skill mod of those two should be the strongest.