Main Page/SK-RE

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Sky Emperor is the 4th job in the Taekwon Kid physical branch line, continuing the power and massive damage of Star Emperor for a new age.

At this point players should have already mastered Star Gladiator skills and Star Emperor skills. If you are not sure how previous job skills affect your damage, please spend time mastering the use of those skills as this part of the wiki will assume you have mastered them.

[[File:quest1.png]] Job Change Quest
Will update when I am able to complete the quest!

[[File:Book_of_creatingstar0002b.png]] Understanding Celestial Movements
One thing that has made the Taekwon Kid branch unique compared to other class jobs is it's complex handling of skills. While the Star Emperor job reduced complexity with it's skill mechanics dramatically, Sky Emperor sees a slight return to skill complexity with Celestial Movements.

Using the skills and  will cause a celestial movement sequentially.

will move the celestial body between Sunrise, Noon and Sunset in that order. will move the celestial body between Moonrise, Midnight and Moonset in that order.

Think of Celestial Movement as changing the 'time of day'.

can only be used again after you've celestially moved through Moonset by using sequentially after initially using.

'''Some skills can only be used during a specific celestial body. Think of it as only usable during a specific 'time of day'.'''

When the celestial body is set to Sunrise or Noon, will be usable. When the celestial body is set to Noon or Sunset, will be usable. When the celestial body is set to Moonrise or Midnight, will be usable. When the celestial body is set to Midnight or Moonset, will be usable.

When enough skill levels have been acquired, players get access to. When is used, the player enters the state of celestial unity. In this state of celestial unity, players can use, , and  freely without a need to be in the correct celestial body for a period of time that is dependent on the skill level of.

[[File:skya.png]] Mastering Sky Emperor Skills
In order to maximize your DPS as a Sky Emperor, you need to master the class' unique mechanics.

[[File:lvlup.png]] Leveling Guide
Leveling up once Sky Emperor shouldn't be too much of a chore initially. should be able to power you through a good chunk of content until enough skill points can be put into 4th job skills.

If your server has Eden Group and/or Bounty Boards, use the boards/quests available combined with Field/Job Manuals to maximize exp gained on turn in (should such manuals exist in your server). In NovaRO, partying up in Eden Group and joining 'Gramps' parties is the most efficient way to level. There is a 4 hour cooldown before you can redo Gramps hunting parties of the same bounty board level range. It is advisable to do non-Gramps bounty board quests in-between or combine & time your bounty turn-ins with Field/Job Manuals to push you to the next Gramps level range. General Leveling areas:

[[File:pvm.png]] PVM Builds
These builds listed below are recommended for solo or group outings. Adjust as necessary. Please keep in mind that I am only giving a stat range to start with. What stats you end up with depend on your personal preference and the gears you choose to equip.

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[[File:2591.png]] Solar DPS
is the most in-demand and most powerful build for PvM. It can be spammed faster than, has more consistent damage than , and has the highest ATK % at L10-but it has a high sp cost comparatively. The Level 185 update increased to a bonkers 3200% ATK, making it the strongest and most efficient build prior to Episode 17.2 w/Old Glast Heim Challenge Mode. The goal is to alternate spam between and  as fast as possible. High STR and balanced DEX/LUK are where you want to place your stats. is highly dependent on skill delay reduction gears for faster spam. Your options are either: ATK gears, after cast delay reduction gears or a hybrid of both. gears are some of the most expensive gears you can find in the game; it's highly recommended to start your journey in a Lunar build to level up, then, progress to a Stellar build to finance your way to a Solar Build.

If you play on NovaRO, the server's custom Turbo options are required to spam effectively with, so you need to ensure it is Enabled. In other servers, you can effectively use 3rd party macro options as well to automate spam, unless your server has Gepard Shield, which then you are screwed and must learn to manually time  based on your after-cast delay. This is currently the strongest PvM build on NovaRO at the moment, even after the 17.2 card set release.

Stats
Spamming Prominence Kick and Solar burst at a marginally decent ASPD with 72% after-cast delay and ATK% based equipment is the goal of this build. It is possible to build your SE with lower after-cast delay, substituting more ATK%, Melee% and racial or size mods in exchange for a slower spam with higher damage output. A balance of LUK/DEX will help increase Wrath damage. 120 STR is needed for ATK boost. Get between 60 - 90 AGI to reach 193 ASPD. Feel free to adjust stats depending on your gear. AGI, VIT and INT can be tweaked to your liking, but Keep STR at 120. Increasing INT will help slightly reduce the pain of quick SP drain. You can reduce LUK and increase DEX to increase spammability at a higher cost of stat points. Hawkeye enchanted will help increase Prominence/Solar spam when proc'd.
 * STR 120
 * AGI 60-80
 * VIT 90-100+
 * INT 1-60
 * DEX 90-100+
 * LUK 90-100+

Earlygame Gear options for Solar DPS builds in NovaRO:

Midgame Gear options for Solar DPS builds in NovaRO:

Endgame Gear options for Solar DPS builds not based on '''

Endgame Gear options for Solar DPS builds in NovaRO:

[[File:2575.png]] Lunar DPS
Lunar DPS types are built around the usage of, and Star Gladiator skills. This build will rely on your ability to withstand hits during cast time (or avoid altogether) to deal damage. This is the best build to level up and/or farm certain mobs with as it doesn't require the most expensive gears to deal mid tier damage. STR/DEX/LUK are the most important stats for attack power and ATK % or flat ATK boosting items are best to increase dps.

Stats

 * STR 120-130
 * AGI 1
 * VIT 90-100
 * INT 50-70
 * DEX 120
 * LUK 90-100+

has a really bad fixed cast time, so you need to use with 120 DEX to help reduce that fixed cast. What this means is that even with instacast/100% variable cast reduction, you will still have a cast for that can only be reduced by fixed cast reduction items like,  with Fixed Casting,  and the AB skill Sacrament. Keep in mind that you cannot stack fixed cast time percent items, the highest cast reduction item will take precedence. You can stack flat fixed cast time reduction, however. LUK is used to boost Solar, Lunar and Stellar Wrath damage. General Moon strategy is to gather mobs, then drop New Moon and Full Moon kicks on the mobs. Be sure to take advantage of the fixed cast by casting New Moon a few cells away from your mobs to allow you to avoid getting hit before the skill goes off. In parties, ensure your AB is keeping Sacrament up to further reduce the New Moon fixed cast time. Get 120 STR if you plan to use.

Endgame Gear options for Lunar DPS builds:

  

[[File:2578.png]] Stellar DPS
These Stellar builds focus on ASPD and ATK, boosting damage and optionally CRIT. Most of the DPS from this cosmic line comes from.

Stellar ATK-ASPD based stats
This build is based on STR and ASPD for Damage. Stacking ASPD % to get to 193 ASPD seems to be the best for SE as Star Gladiator's skill already has an 11% ASPD boost at max lvl (Stacks with ASPD % gear). CRIT rate 100 isn't truly necessary, but a CRIT rate of 100 boosts skill min/max damage, ensuring damage remains on the high end of the damage swing. Most of your DPS comes from so sacrificing ATK or ASPD for CRIT isn't wise. Do not bother with any autocast gears as duration is very short and a spell autocast can add nasty skill delay, slowing down your ability to  again. There are only a few autocast items that work well and don't add any skill delay, but you're better off adding ATK % or ASPD % instead. I do, however, recommend using an  or two if you decide to use CRIT in your build as Ignition break damage is really good. Feel free to reduce VIT and increase DEX and/or LUK for more wrath damage.
 * STR 120
 * AGI 80-90
 * VIT 90-100
 * INT 1
 * DEX 90-106
 * LUK 87-106

Endgame Gear options for Stellar ATK-ASPD based DPS builds:

    

Stellar CRIT-ASPD based stats

 * STR 120
 * AGI 90-100
 * VIT 90-100
 * INT 1
 * DEX 90-110
 * LUK 120

This build is based on STR, ASPD and CRIT for and CRIT Damage. Stacking ASPD % to get to 193 ASPD is the best for SE as Star Gladiator's skill already has an 11% ASPD boost at max lvl (Stacks with ASPD % gear). CRIT rate 150 should also be the goal, but know that CRIT damage or rate will not increase damage but will increase Auto-attack CRIT damage and Ignition Break damage of which you should definitely be using  for. Do not bother with any other autocast gears as duration is very short and a spell autocast can add nasty skill delay, slowing down your ability to  again. There are only a few autocast items that work well and don't add any skill delay, but you're better off adding ATK % or ASPD % instead. Feel free to reduce VIT and increase DEX and/or LUK for more wrath damage.

Endgame Gear options for Stellar CRIT-ASPD based DPS builds:

   

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[[File:bookd.png]] Equipment List
These are the gear options you can consider to use as Sky Emperor, depending on your build and/or budget. Most gear listed will subjective in regards to it's usefulness, however, it will be items you could use as a Sky Emperor in a late game scenario. 4th jobs should be considered endgame, so I won't be listing anything not intended for near endgame use. If you need ideas for budget or things that are newbie friendly, refer to Star Emperor items.