Main Page/SR-RE

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A Soul Linker who sought to gain deep knowledge of the soul started to extend research into Niflheim. There she continued to study the soul and learned about the unique energy of the soul called Soul Energy. Through her soul energies, she learned not only how to invoke souls, but also various ways to use the soul, such as depriving the soul from an opponent or connecting souls together. She called herself "Soul Reaper" and tried to return to Midgard to pass on all the knowledge of the soul to other Soul Linkers.

However, after staying in the afterlife of Niflheim for too long, she became bound to the afterlife and was no longer able to return to Midgard. She spent years waiting for Soul Linkers to come to the afterworld to study their souls like she did

Soul Reapers use this soul energy in the form of buffs and magical attacks. Players should understand how the Taekwon Kid and Soul Linker classes work to understand the damage potential of Soul Reaper.

[[File:quest1.png]] Job Change Quest
Coming ...eventually

[[File:lvlup.png]] Leveling Guide
Leveling up once a Soul Reaper can be a challenge in early stages as you lack any kind of AoE magic early on if you're built for. I recommend leveling as soul support if you're not using an build already. If you're built for, you'll need a few skill points before you can use Soul Reaper's most useful magical skills, and. If your server has Eden Group and/or Bounty Boards, use the boards/quests available combined with Field/Job Manuals to maximize exp gained on turn in (should such manuals exist in your server). In NovaRO, partying up in Eden Group and joining 'Gramps' parties is the most efficient way to level. There is a 4 hour cooldown before you can redo Gramps hunting parties of the same bounty board level range. It is advisable to do non-Gramps bounty board quests in-between or combine & time your bounty turn-ins with Field/Job Manuals to push you to the next Gramps level range. If you lack or are gear deficient, partying up as support is the easiest way to go in Eden. At L175, Tomb of The Fallen is recommended until L200. General Leveling areas:
 * Level 130 and below: Illusion of Vampire, Illusion of Moonlight, Illusion of Frozen
 * Level 150~160: Illusion of Underwater 1, Illusion of Frozen, Illusion of Teddy Bear
 * Level 160~175: Illusion of Luanda, Illusion of Abyss, Illusion of Underwater 1
 * Level 175~185: Illusion of Labrynth, Abyss Glast Heim, Tomb of the Fallen
 * Level 185~200: Tomb of the Fallen, Einbech Dungeon 3, Illusion of Underwater 2, Abyss Lake 4 and Odin's Past/Temple 4

PVM Builds
These builds listed below are recommendations. Adjust as necessary. The stats below are just a stat range to start with as what stats you end up with depend on your personal preference and the gears you choose to equip.

The importance of carrying around a ed garment: Almost all Soul Reaper skills consume Soul Energy. Soul Energy is gathered in 20 second intervals with the skill active or at a 35% chance by attacking mobs with the skill  active. Soul Reaper's can go through Soul Energy very fast and waiting for Soul Energy Generation with is not efficient. Fortunately, Soul Energy mechanics are very similar to Monk Spheres. Using a will give you the ability to call upon 2 Soul Energy immediately for use with the skill, allowing you gather Soul energy quicker. This is a must have card for any Soul Reaper.

Stats

 * STR 0-30
 * AGI 90-100
 * VIT 90-100
 * INT 120
 * DEX 120
 * LUK 0

This build is going to need 100% VCT reduction, 1.0 sec FCT reduction and ASPD. 193 ASPD is needed for max DPS. Costume Stones and Shadow Gears enable Soul Reaper to shine via spam, so if your server doesn't have them (I'm looking at you NovaRO), press your admins to implement them. Otherwise, Finding that balance between 193 ASPD, 100% VCT reduction and 1.0 sec FCT reduction can be difficult. You'll need to sacrifice somewhere to make it all work out. Feel free to max INT or DEX to 130. I personally would rather use extra stat points elsewhere than bump a single stat to 130. Whatever floats yer boat.

Gear options for Magic DPS builds:

<!--{| class="wikitable" Lower: R Hand: +14 Garment: +11 R Acc: Armor: +12 L Hand: +9-12 Footgear: +10 or better L Acc: Upper: Slotted with Mid: Enchanted with MATK +5 & MATK +3% or MATK +5 & ASPD +1 enchants Slotted with Armor: Enchanted with and dual  enchants and Slotted With R Hand: Enchanted with Reduce Variable Cast Time by 12% or MATK +15% & Increase Magical Damage to Large 20% and Slotted with dual or ele eqiuivalent L Hand: Enchanted with Bypass Normal/Boss monster MDEF by 60% and Slotted with Garment: Enchanted with Reduce Variable Cast Time by 10%, ASPD +10% or MATK +6% enchant and or  Footgear: Enchanted with  /  and Slotted with  or  R Acc: Enchanted with, ,  and Slotted with  or ele equivalent L Acc: Enchanted with, , and Slotted with  or ele equivalent Loyal Pet: for Matk + 40, increases ghost and fire property magical damage by 7%. Shadow Armor: Shadow R Hand: Shadow L Hand: Shadow Footgear: R Shadow Acc: L Shadow Acc: Costume Stones: Alternate Items: +11 with  and  enchant, +16  or +16
 * colspan="3" style="text-align: center; background-color:#413b5a;" | Pre-17.2 Endgame Magic DPS for NovaRO OUTDATED - useful only Pre-17.2
 * Upper: +11-12
 * Upper: +11-12
 * rowspan="1" | SRtest.png
 * Mid:
 * colspan="3" |
 * colspan="3" |
 * }

[[File:28745.png]] Dagger Melee DPS
This is a crazy meme build that's sure to raise some eyebrows. Thanks to the and  Soul Reaper's can continue the crazy CRIT melee counter dagger builds that Soul Linkers had back in Pre-Re.

Stats

 * STR 110-120
 * AGI 90-100
 * VIT 90-100
 * INT 0-40
 * DEX 0
 * LUK 120

This build is going to need a good balance of ATK, CRIT, CRIT damage and ASPD. 193 ASPD is def needed for max DPS. Theoretically STR Soutane should be best, but since this build uses a lot of CRIT and CRIT damage modifiers, the flat ATK of might be better. I'm not going to list Mid tier or Beginner tier options for this build. It really is an endgame build meant for enthusiasts and is very costly for it's damage output. I don't recommend this build to new players.

Gear options for Dagger Melee DPS builds:

[[File:Link2.png]] Tomb of The Fallen Support
This build is for support, mostly in the Tomb of The Fallen, but is likely to work in any party.

Tomb of the Fallen Support based stats
This build needs 100 Variable Cast Time reduction to be efficient. Parties for Tomb of the Fallen can be very picky about the gearsets of their party members, so make sure you come prepared. Fortunately, it's not that expensive to gear up as support in tomb of the Fallen. I've listed general gear options for this build as there is no need to break gear options out into tiers, the very basic stuff works wonders all the way up to L200. Make sure to use on MATK-based party members,  for CRIT-based party members,  on ATK-Based DPS and  on Support. Some DPS might prefer, link them how they prefer. Be sure to have KA skills for yourself (or for the party if there is a 2nd Soul Reaper) and skills available for any classes who may need them. Your biggest role is to revive Arch Bishops when the party wipes, so make sure to bring and keep yourself buffed with KA skills.
 * STR 0 - 30
 * AGI 90 - 100
 * VIT 100 - 120
 * INT 120
 * DEX 120
 * LUK 0

So what's with the upper headgear recommendation?: This hat is needed when the party wipes. It procs when attacked by a 0.5 % chance. As long as you keep casted on yourself, you will self-revive upon death with a small window of invulnerability. If you happen to get attacked before death and proc and then self-revive from, mobs will consider the  attacks as a rude attack during the window of invulnerability and teleport. This gives you the opportunity to revive fallen party members free of mobs.

Gear options for Tomb of The Fallen Support builds:

[[File:550025.png]] Equipment List
These are the gear options you can consider to use as Soul Reaper, depending on your build and/or budget.

[[File:5169.png]] Headgear
