Main Page/SR-RE

Welcome to Taekwon's 3rd Job, Star Emperor! [[File:SEparty.png]]
Star Emperors excel at dealing massive damage in short periods of time, amplified in parties. Damage dealt can vary and partying up in large parties is recommended for maximum damage from the passive Taekwon skill, Kihop. This class is mostly self sufficient and can survive solo with proper gears.

It is imperative that players understand how the Taekwon Kid and Star Gladiator classes work to understand the damage potential of a Star Emperor as Taekwon Kid's Kihop and various Star Gladiator skills directly affect the damage potential.

Job Change Quest
Coming Soon

Mastering Star Gladiator Skills
In order to maximize your DPS as a Star Emperor, It is imperative that you master Star Gladiator skills to see where Taekwon true power comes from.

Leveling Guide
Leveling up once a Star Emperor can be a challenge in early stages as you need at least 6 skill points before you can use any cosmic line skills that deal damage. It is highly recommended to level using the Lunar cosmic line of skills. New Moon Kick in particular deals 700% attack compared to Flash Kick (100%) and Prominence Kick (200%) at L1. Leveling up will be easier or harder depending on your server's features. Servers with Eden Group, Bounty Boards, skill/stat resetter, a healer and warper make leveling much easier than those without. General Moon strategy is to gather mobs, then drop New Moon and Full Moon kicks on the mobs. Should stat resets be cheap and easy to obtain, focus on STR/VIT/DEX or LUK. The fixed cast time of New Moon Kick can only be reduced by sacrament or fixed cast reduction items. If your server has Eden Group and/or Bounty Boards, use the boards/quests available combined with Field/Job Manuals to maximize exp gained on turn in (should such manuals exist in your server). In NovaRO, partying up in Eden Group and joining 'Gramps' parties is the most efficient way to level as it takes advantage of Kihop's party bonus. There is a 4 hour cooldown before you can redo Gramps hunting parties of the same bounty board level range. It is advisable to do non-Gramps bounty board quests in-between or combine & time your bounty turn-ins with Field/Job Manuals to push you to the next Gramps level range. Don't forget to use your Star Gladiator passive skills to boost damage ! General Leveling areas:
 * Level 130 and below: Illusion of Vampire, Illusion of Moonlight, Illusion of Frozen
 * Level 150~160: Illusion of Underwater 1, Illusion of Frozen, Illusion of Teddy Bear
 * Level 160~175: Illusion of Luanda, Illusion of Abyss, Illusion of Underwater 1
 * Level 175~185: Illusion of Labrynth, Abyss Glast Heim, Tomb of the Fallen
 * Level 185~200: Einbech Dungeon 3, Illusion of Underwater 2, Abyss Lake 4 and Odin's Past/Temple 4

PVP
My stance on information and knowledge surrounding PVP is this: Such information is sacred and can be to the detriment of your ability to competitively play in BG/WoE/PVP should you discuss it.

I have shared some information publicly in NovaRO where I used to competitively play in WoE/BG, only to have skills nerfed arbitrarily and without solid data to support the nerfs made from a player-based council who wouldn't know better. Such nerfs have never been reverted there even in the face of server updates that definitely required it to be:

  Increased Max HP for classes  Reworked GX/RK buffs (that are more of a threat)  New Equipment/Shadow gear  Increased Siege/Woe reductions  Custom WoE/BG Siege gear enchants 

It is because of all this that I will not provide gearsets, builds or strategies for competitive WoE/BG/PVP play. I am truly sorry if this disappoints, but I stand by this. I will, however, continue to add equipment that is relevant to Star Emperors in every area of gameplay to the Equipment List section.

PVM Builds
These builds listed below are recommended for solo or group outings. Adjust as necessary. Please keep in mind that I am only giving a stat range to start with. What stats you end up with depend on your personal preference and the gears you choose to equip.

[[File:2591.png]] Solar DPS Revised for L200 Update
Solar Burst is the most in-demand and most powerful build for PvM. It can be spammed faster than Full Moon Kick, has more consistent damage than Falling Star, and has the highest ATK % at L10-but it has a high sp cost comparatively. The Level 185 update increased Solar Burst to a bonkers 3200% ATK, making it the strongest and most efficient build prior to Episode 17.2. The goal is to alternate spam between Prominence Kick and Solar Burst as fast as possible. High STR and balanced DEX/LUK are where you want to place your stats. Solar Burst is highly dependent on skill delay reduction gears for faster spam. Your options are either: ATK gears, after cast delay reduction gears or a hybrid of both. Solar Burst gears are some of the most expensive gears you can find in the game; it's highly recommended to start your journey in a Lunar build to level up, then, progress to a Stellar build to finance your way to a Solar Build.

If you play on NovaRO, the server's custom Turbo options are required to spam effectively with Solar burst, so you need to ensure it is Enabled. In other servers, you can effectively use 3rd party macro options as well to automate Solar Burst spam, unless your server has Gepard Shield, which then you are screwed and must learn to manually time Solar Burst based on your after-cast delay.

Solar Burst Gear Stats

 * STR 120
 * AGI 60-80
 * VIT 90-100+
 * INT 1-60
 * DEX 90-100+
 * LUK 90-100+

Spamming Prominence Kick and Solar burst at a marginally decent ASPD with 72% after-cast delay and ATK% based equipment is the goal of this build. A balance of LUK/DEX will help increase Wrath damage. 120 STR is needed for ATK boost. Get between 60 - 90 AGI to reach 193 ASPD. Feel free to adjust stats depending on your gear. AGI, VIT and INT can be tweaked to your liking, but Keep STR at 120. Increasing INT will help slightly reduce the pain of quick SP drain. You can reduce LUK and increase DEX to increase spammability at a higher cost of stat points. Hawkeye enchanted will help increase Prominence/Solar spam when proc'd.

The Importance of Temporal Boots: Of all armor options you can choose to use to boost DPS on a Star Emperor, none is more important than enchanted. Hawkeye and Lucky Day in particular add a significant boost to DEX and LUK respectively when proc'd which significantly increases wrath damage. Bear's Might adds a significant STR increase, increasing damage. This must be considered when you choose to wear armor combos that include footgear. Are you willing to give up Temporal Boot enchants ? Does the armor combo that you want to use provide such a damage increase that it negates the usage of Temporal Boots? Currently, Temporal boots are top tier footgear for Star Emperor.

So what's the perfect equipment setup for an SE?: To be brutally honest, there isn't one. Some equipment combinations complement better. For instance, is very versatile, has a lot of ATK and has Aftercast delay; but does it beat out a  for best in slot armor?? It actually does in some circumstances, but in other's it doesn't. has much needed Aftercast delay, whereas  lacks Aftercast delay so now you need to think of another equipment spot to utilize for Aftercast Delay. is very powerful at +9 where a +9 only beat's it's damage on the very high end swing of your damage and if you play Star Emperor, you already know that reliable solar burst max damage output is VERY inconsistent burst to burst. Once you refine to +10-12, things change. But then so does your other equipment. So, the choice is up to you and your current equipment on where you see your gear progressing.

[[File:2575.png]] Lunar DPS - L200 Update Revision in Progress
Lunar DPS types are built around the usage of New Moon kick, Full Moon kick and Star Gladiator skills. This build will rely on your ability to withstand hits during cast time (or avoid altogether) to deal damage. This is the best build to level up and/or farm certain mobs with as it doesn't require the most expensive gears to deal mid tier damage. STR/DEX/LUK are the most important stats for attack power and ATK % or flat ATK boosting items are best to increase dps.

Stats

 * STR 120-130
 * AGI 1
 * VIT 90-100
 * INT 50-70
 * DEX 120
 * LUK 90-100+

New Moon Kick has a really bad fixed cast time, so you need to use with 120 DEX to help reduce that fixed cast. What this means is that even with instacast/100% variable cast reduction, you will still have a cast for New Moon Kick that can only be reduced by fixed cast reduction items like, with Fixed Casting,  and the AB skill Sacrament. Keep in mind that you cannot stack fixed cast time percent items, the highest cast reduction item will take precedence. You can stack flat fixed cast time reduction, however. LUK is used to boost Solar, Lunar and Stellar Wrath damage. General Moon strategy is to gather mobs, then drop New Moon and Full Moon kicks on the mobs. Be sure to take advantage of the fixed cast by casting New Moon a few cells away from your mobs to allow you to avoid getting hit before the skill goes off. In parties, ensure your AB is keeping Sacrament up to further reduce the New Moon fixed cast time. Get 120 STR if you plan to use.

The Importance of Temporal Boots: Of all armor options you can choose to use to boost DPS on a Star Emperor, none is more important than enchanted Temporal Boots. Hawkeye and Lucky Day in particular add a significant boost to DEX and LUK respectively when proc'd which significantly increases wrath damage. Bear's Might adds a significant STR increase, increasing damage. This must be considered when you choose to wear armor combos that include footgear. Are you willing to give up Temporal Boot enchants ? Does the armor combo that you want to use provide such a damage increase that it negates the usage of Temporal Boots? Currently, Temporal boots are top tier footgear for Star Emperor.

Gear options for Lunar DPS builds:

[[File:2578.png]] Stellar DPS - L200 Update Revision in Progress
This Stellar build focuses on ASPD and ATK, boosting Falling Star damage. Most of the DPS from this cosmic line comes from Falling Star.

Stellar ATK-ASPD based stats

 * STR 120
 * AGI 80-90
 * VIT 90-100
 * INT 1
 * DEX 90-106
 * LUK 87-106

This build is based on STR and ASPD for Falling Star Damage. Stacking ASPD % to get to 193 ASPD seems to be the best for SE as SG's Shadow of the Sun, Moon and Stars skill already has an 11% ASPD boost at max lvl (Stacks with ASPD % gear). Crit rate 100 isn't truly necessary, but a crit rate of 100 boosts skill damage, increasing Falling Star min/max damage (where most of your DPS comes from) but sacrificing ATK or ASPD for CRIT isn't wise. Do not bother with any autocast gears as Flash Kick duration is very short and a spell autocast can add nasty skill delay, slowing down your ability to Flash Kick again. There are only a few autocast items that work well and don't add any skill delay, but you're better off adding ATK % or ASPD % instead. Feel free to reduce VIT and increase DEX and/or LUK for more wrath damage.

Gear options for Stellar ATK-ASPD based DPS builds:

Equipment List
These are the gear options you can consider to use as Star Emperor, depending on your build and/or budget. Icon Key:

Useful for Solar Builds Useful for Lunar Builds Useful for Stellar Builds Useful for Universe Builds

If you plan to roll a Solar, Lunar or Stellar build for PvP purposes, then each respective equipment item is automatically useful for Universe builds, whether or not it shows a Universe icon.

Weapons: The Taekwon Library
Just a friendly note about books. Unlike other classes, If you want to deal the maximum DPS, you really need to invest in a library of different books. The closest you're going to get to Best-in-Slot, 'one book to rule them all' is with a  +11 enchanted  for Solar Burst. The combined skill mod of those two should be the strongest.